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Mythic+ Affixes

Current and upcoming Mythic+ affixes for MN Season 1. Updated weekly.

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T
Tyrannical
Bosses have 30% more health and deal up to 15% more damage.
E
Explosive
Enemies periodically summon volatile Explosive Orbs that must be destroyed.
N
Necrotic
Enemy melee attacks apply a stacking Necrotic Wound, reducing healing received.
X
Xal'atath's Bargain
Powerful enemies drop motes that empower players when collected, but empower enemies otherwise.

All Affixes

F
Fortified
Non-boss enemies have 20% more health and deal up to 20% more damage.
T
Tyrannical
Bosses have 30% more health and deal up to 15% more damage.
B
Bolstering
When any non-boss enemy dies, it bolsters nearby allies, increasing their maximum health by 15% and damage by 20%.
R
Raging
Non-boss enemies enrage at 30% health, dealing 50% increased damage until killed.
S
Sanguine
When enemies die, they leave a pool of sanguine ichor that heals their allies and damages players.
Sp
Spiteful
When killed, enemies leave a Spiteful shade that fixates on a random player and chases them.
St
Storming
Hostile cyclones frequently appear around enemies, knocking players into the air.
Bu
Bursting
When killed, non-boss enemies explode, applying a stacking damage-over-time debuff to the group.
V
Volcanic
Enemies cause eruptions of lava beneath distant players.
G
Grievous
Players below 90% health suffer increasing damage over time.
E
Explosive
Enemies periodically summon volatile Explosive Orbs that must be destroyed.
N
Necrotic
Enemy melee attacks apply a stacking Necrotic Wound, reducing healing received.
Q
Quaking
Periodically, all players emit a shockwave, interrupting nearby players and dealing damage.
Sk
Skittish
Enemies generate disproportionately high threat against players not currently tanking them.
I
Inspiring
Some non-boss enemies have an Inspiring Aura that empowers nearby allies.
En
Entangling
When killed, some enemies leave behind entangling vines that root players.
X
Xal'atath's Bargain
Powerful enemies drop motes that empower players when collected, but empower enemies otherwise.
A
Ascendant
Players ascend briefly, gaining a damage bonus but becoming vulnerable to interrupts.
C
Challenger's Peril
The death penalty timer is increased by 5 seconds per player death in the dungeon.